Emanuar, Mellon, and the other fans were eager to keep building on the project.
Soon, the game garnered a following and saw a generally positive early build launch. The fan-made creation attracted attention online through videos showing Emanuar and other beta testers playing together. I then decided to contact Kaze and show him a prototype of an online version of Mario 64 I made with signs.”
“After a while, I remembered that the SM64 modding community was strong, and that I could do way more with that game. “I tried doing some prototypes in Unity, but successful,” Mellon says. A Mario fan since he was five years old, Mellon found the multiplayer offered in titles like Super Mario Galaxy lacking and wanted to create a true multiplayer experience for open-world Mario fans. Kaze Emanuar, a prominent ROM hacker based in Argentina, was approached by the streamer and fan-game developer known as MellonSpeedruns, who prefers not to share his real name. Like many fan games, the development of Super Mario 64 Online started with mutual love for a franchise.